Sunday, March 22, 2026

In Chapter 6 ,"Interactive Fiction and Other Gamelike Forms," the focus shifts from experimental "high art" hypertexts to the world of digital stories that function as games. Rettberg explores how these works require the reader to act as a "player-character," where the progression of the story depends on solving puzzles or going through a simulated world. I thought the history of Interactive Fiction was very interesting to read about, Rettberg traces the roots of IF back to the 1970s and 80s. He discusses the "parser-based" interface, where the player types natural language commands (e.g., "go north," "take lamp") to interact with the game. He mentions the development of specialized programming languages, like Graham Nelson’s Inform, that allowed writers to create complex, literary IF without being professional coders. I found that the chapter covers works that moved away from "treasure hunts" and toward emotional, psychological narratives, such as Emily Short’s Galatea (a conversation-based game) and Adam Cadre’s Photopia. Furthermore, “The Unknown” was pretty cool to look around as well, it followed non-linear paths and had a map. I liked how readers navigate by clicking hyperlinked words within the text, which transport you to different scenes, cities, or flashbacks. The interface often uses a color-coded map of the United States, where different colors represent different narrative threads or moods. Because of its scale, I found it hard to read every page. I like games like this, how every reader's experience is unique based on the links they choose. After reading and clicking through all of this week's readings I chose “Photopia” by Adam Cadre as my bring it in. The game is a "jigsaw puzzle" narrative that jumps around in time and space. It weaves together three distinct threads: the real world, the fantasy world, and the frame story. The game begins with a scene where you play as a drunk passenger in a car. You soon realize the car is headed for a collision and as you play through the other "happy" memories of Alley’s life, you gradually piece together the reality that Alley dies in that car crash.

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