For my final I've firmly settled on the sizeable Twine project I began last semester. My intention was originally to create an escape room-esque experience of puzzling your way out of a nondescript area, but as I kept adding things more and more narrative elements started creeping in. I'd estimate that I'm 50-60% of the way done with my final vision, but if I can't complete that entirely in time I have the original 1.0 version as a backup.
When creating it I kept being drawn more toward horror and a gothic style, with a fantasy world that isn't explained or even contextualized outside of what you learn. I've had a blast, but as the game gets bigger technical limitations are beginning to show- for the amount of necessary playtime, I might have to implement a save system (that will definitely be annoying to figure out).
When looking for inspiration in old text or point-and-click games, things like Myst and Rogue come up right away, but from a technical standpoint games like Zork or Colossal Cave Adventure are probably closer. A key difference, however, is that I used simple keyword boxes to link cells, not a built-in navigation by using directions like in Zork or Cave Adventure.
I think an escape type game is a really cool idea and a cool usage of Twine. A save system does seem difficult to implement, but I think it's a good idea since it will make it feel more like a game.
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