Interactive fiction has interested me since I was a kid. I was always enthralled by the person-to-person perspective and enjoyed the concept of reading/experiencing the same thing, but with different outcomes. Interactive fiction is defined by a literary experience that is affected and explored through interactions and inputs from the reader. Similar to other genres we have explored, interactive fiction relies on a dynamic structure, as opposed to the typical linear structure of literature. One of my favorite examples of this is the 2018 Netflix phase of interactive stories. While a lot of those types of media have not stood the test of time, Black Mirror's Bandersnatch is still popular (within the niche community), likely due to its tie to the Black Mirror universe. However, it is one of the best media experiences I have ever had, and it can be done at any time. The interactive movie "trend" breached the mainstream media for a little bit, but was quickly forgotten about. Some users experienced interface issues and struggled with the formatting.
As I went through the in-text references, I could not help thinking about the Oregon Trail game that we all (presumably) played in school. This game has multiple endings and is used as an educational platform. I played this game three times in K-12, but it was still the first thing on my mind when I was looking into these references. As mentioned, I have always enjoyed interactive fiction. I struggled with having a different learning "type" than my classmates in primary school, and integrating different mediums of educational practices saved me. I wish interactive fiction were more applicable in schools; students enjoy learning more when they are required to use empathy and see how their decisions affect things.
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