Chris Milk's talk on empathy through virtual reality was really interesting. It shaped how he thought of empathy at a young child, making it easier for him to add empathy to his VR games. I also think his idea of adding empathy came from the struggles that he faces, like people seeing him when he made music videos and songs. I believe that it made him think in a new light, trying to understand why those people decided to do that to him. We talked about his first project with the use of google maps, the music and running down your hometown with picture that are in the internet. So I did already know about this but it was cool to see what he said about the project. Then he talked more about his project using shadows and animation, like the boy waving his "wings" on a screen.
"Cloud Over Sidra" is a VR game about a 12 year old girl names Sidra, and the games goes through her life in Syria to Jordon. The game turns into her having to live at the camp for a year and a half. This games shows so much empathy because we get to see how difficult her life is, making the users step into her shoes. It shows that someone always has things worse, making you feel grateful for you have.
"Becoming Homeless" is a VR game about the experience of getting to a point where you are homeless. I think that this shows the most amount of empathy because of how common this happens to people in America, our country having one of the highest rate of homelessness. Also the seriousness of not having enough money to keep your house filled with many memories.
"Cloud Over Sidra" was very touching! A great tool to help place people in others shoes.
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